during this mid-school internship, my tasks were:
- communicating with my colleagues to detect pipeline weaknesses,
- upgrading or speeding up the pipeline via tools in the Editor, designed and developped in collaboration with the colleagues who used it in production while I added features to it,
- writing technical documentation about my tools and some parts of the engine and programming languages for the newcomers,
- using debugging tools to setup and run performance tests , analysing this data and reporting it to the technical team,
- ensuring that memory and polycount budgets were respected. Optimising assets from the artists using middleware softwares when needed,
- adding features to shaders via the nodal editor of the engine to suit the artistic direction. Creating new nodes for the nodal shader editor of the engine.